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# Game Design: Minecraft Java

Take your passion for Minecraft to the next level by coding epic data packs that can be uploaded to the Recess SMP!

Coding & AI

Organized by Recess

Hosted by 1 expert guide

### What you'll do:

- Work 1 on 1 with an expert mentor
- Brainstorm a project idea and create a plan of action
- Upload your custom data packs to the Recess SMP

### Concepts Encountered:

- Coding
- Project Management
- 3D Modeling (Blockbench)

### The tools you'll use:

**Data Packs**

- Data packs are custom content packages that modify game mechanics, recipes, and features without requiring mods. They work by altering the in-game data, such as advancements, loot tables, or structures, using JSON and functions.

**Resource Packs**

- Resource packs change the visual and audio elements of the game, like textures, sounds, and fonts. They focus on aesthetics while data packs handle mechanics and functionality, often complementing each other for a cohesive custom experience.

## Before your first session:

Follow this pre-session [setup guide](https://www.loom.com/share/f976767da8b543a6a6e7be956bd1b163). If you have questions, please direct message your guide before your first session by sending them a message in Recess chat.

[See more](/content/courses/game-design-minecraft-java-9b2dccb3-9019-4cab-a896-d2607f5b8f6f#!/index.html)

# Pick a time

EDT

1
cohort is full

Register Kid

Thu @ 9:30 AM
— Game Design: Minecraft Java I Zayin & I

Cohort Full

[None of these work?\\
\\
Tell us what time works best for you!](/content/preregister?course=9b2dccb3-9019-4cab-a896-d2607f5b8f6f/index.html)

## Meet the guides

Expert guides leading this course

Zayin C.

Recess Guide

Big fan of Minecraft, 3D printing, and all forms of creativity

## Course updates

Updates from guides of this course

Zayin C. Guide

3 hours ago

to Game Design: Minecraft Java Zayin & G

Full Castle Build

Great work today, \\*\\*\\*\*\*!

This session was all about building out the Capture the Flag map in Minecraft Java. We focused on giving the underground dungeon area a distinct look using tuff blocks, then designed a surface entrance structure with a spiral staircase ...

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Zayin C. Guide

8 hours ago

to Minecraft Game Design: Zayin & N

\\*\\*\\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*

\\*\\*\\*\*\*\\*\\*\\*\*\\*\\*\\*\*\*\\*\\*\\*, \\*\\*\\*\*\*\*\*\*!

\\*\\*\\*\*\\*\\*\\*\*\*\*\\*\\*\\*\\*\\*\\*\\*\\*\\*\*\*\\*\\*\\*\*\*\*\*\*\*\*\*\*\\*\\*\\*\\*\\*\\*\\*\\*\\*\*\*\*\*\*\*\*\\*\\*\\*\*\*\*\*\*\*\*\*\*\\*\\*\\*\\*\\*\\*\\*\\*\\*\*\*\*\\*\\*\\*\*\*\*\*\\*\\*\\*\\*\\*\\*\*\*\*\*\*\*\\*\\*\\*\*\*\*\*\\*\\*\\*\\*\\*\\*\*\*\*\*\*\*\*'s \\*\\*\\*\*\*\*\\*\\*\\*\*\*\*\\*\\*\\*\*\*\*.

\*\*\\*\\*\\*\*\*\*\\*\\*\\*\*\*\*\\*\\*\\*\*\*\*\*\\*\\*\\*\\*\\*\\*\*\*\\*\\*\\*\\*\\*\\*\*...

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Zayin C. Guide

9 hours ago

to Game Design: Minecraft Java I Zayin & I

Find the Difference

Great first session, \\*\\*\\*\*\*!

Today was all about exploring the class game server and starting to build an original puzzle level. Once you got connected to the server,, we toured the mini-game hub, and played through a few games other students had created, incl...

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Zayin C. Guide

3 days ago

to Game Design: Minecraft Java Zayin & V

Focused Future Features

Great work today, \\*\\*\\*\*\*!

Today was all about playtesting and designing improvements for \\*\\*\\*\*\*\*\*\*\*\*\*\*. While we did a live playtest, we discovered real problems, and brainstormed concrete fixes together.

\- Playtested \\*\\*\\*\*\*\*\*\*\*\*\*\* one-on-one and identified...

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Zayin C. Guide

6 days ago

to Game Design: Minecraft Java Zayin & E

Double Jump Rough Draft

Great work today \\*\\*\\*\*\*!

The session was all about building and refining the double jump gadget for the Minecraft Java mini-game hub, that will eventually be available to all players on the server.

We experimented with levitation effect settings to get th...

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Zayin C. Guide

6 days ago

to Game Design: Minecraft Java Zayin & T

\\*\\*\\*\*\*\*\*\*\*\*\*\*\\*\\*\\*\*\*\*\*\*

\\*\\*\\*\*\*\\*\\*\\*\*\*\\*\\*\\*\*\*\\*\\*\\*\*!

\*\*\\*\\*\\*\*\*\*\*\*\\*\\*\\*\*\*\\*\\*\\*\*\\*\\*\\*\\*\\*\\*\\*\\*\\*\*\*\*\*\*\*\\*\\*\\*\*\*\*, \\*\\*\\*\\*\\*\\*\*\\*\\*\\*\*\*\*\*\*\*\*\*\*\*\\*\\*\\*\*\\*\\*\\*\\*\\*\\*\*\*\*\*\*\*\*\*\\*\\*\\*\*\*\\*\\*\\*\*\*\\*\\*\\*\*\*\\*\\*\\*\*\*\*\*\*\*\*.  \\*\\*\\*\\*\\*\\*\*\\*\\*\\*\\*\\*\\*\\*\\*\\*\*\*\*\*\*\*\\*\\*\\*\*\*\*\*\*\*\*\*\\*\\*\\*\\*\\*\\*\*\*\*\*\*\*\\*\\*\\*\*\*\*\*\*\*\*\*\\*\\*\\*\\*\\*\\*\*\*\*\*\*\*\*\*\\*\\*\\*\*\*\\*\\*\\*\*\*\*\*\*\*\*...

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1 like,

14
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Zayin C. Guide

Apr 9 @ 5:20 PM

to Game Design: Minecraft Java Zayin & G

\\*\\*\\*\*\*\*\*\*\*\*\\*\\*\\*\\*\\*\\*\*\*\*\*\*\*\*\*\*

\\*\\*\\*\*\*\\*\\*\\*\*\*\*\\*\\*\\*\*\*\*, \\*\\*\\*\*\*\*!

\\*\\*\\*\\*\\*\\*\*\*\\*\\*\\*\\*\\*\\*\\*\\*\\*\*\*\\*\\*\\*\*\*\*\*\*\*\*\*\*\\*\\*\\*\\*\\*\\*\*\*\*\*\*\*\*\\*\\*\\*\*\*\*\\*\\*\\*\\*\\*\\*\*\*\*\*\*\\*\\*\\*\*\*. \\*\\*\\*\*\*\\*\\*\\*\*\*\*\*\*\*\\*\\*\\*\*\*\\*\\*\\*\*\*\\*\\*\\*\*\*\\*\\*\\*\*\\*\\*\\*\\*\\*\\*\*\*\*\\*\\*\\*\\*\\*\\*\*\*\*\*\*\*\\*\\*\\*\*\*\*, \*\*\\*\\*\\*\*\*\\*\\*\\*\*\*\\*\\*\\*\*\\*\\*\\*\*\*\*\*\*\*\*\*\\*\\*\\*\*\\*\\*\\*\\*\\*\\*\*\\*\\*\\*\*\*\*\*\*\*\*.

\\*\\*\\*\*\*\*\*...

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Zayin C. Guide

Apr 9 @ 12:24 PM

to Minecraft Game Design: Zayin & N

Random Generation

Great work in class today, \\*\\*\\*\*\*\*\*\*!

This session was all about getting the jungle temple structure to generate randomly inside Minecraft using a system called jigsaw blocks and template pools. After some troubleshooting to get mods and the world updated to the...

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Zayin C. Guide

Apr 6 @ 11:34 AM

to Game Design: Minecraft Java Zayin & V

Complete Settings

Great work today, \\*\\*\\*\*\*!

Today, we finished up the settings for \\*\\*\\*\*\*\*\*\*\\*\\*\\*\*\*\*.  The main work involved coding two Settings: the coin steal amount, and the respawn time.

Here are the highlights from today:

\- Coded a coin steal setting that takes a percentage...

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Zayin C. Guide

Apr 3 @ 3:19 PM

to Minecraft Game Design: Zayin & C

Mob Experiments

Great work today, \\*\\*\\*\*\*!

This session was all about exploration and mob experimentation. After getting the Minecraft world updated and running properly, the class shifted into hands-on testing, using status effects like the weaving effect on different mobs to see...

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Zayin C. Guide

Apr 3 @ 1:42 PM

to Game Design: Minecraft Java Zayin & E

Jump Effects

Great work today \\*\\*\\*\*\*!

This session was all about continuing to build the double jump gadget for the Minigame Hub.

We worked through a key problem: how do you make sure the double jump only activates after the player has already jumped once and released the space ...

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10
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Zayin C. Guide

Apr 3 @ 11:47 AM

to Game Design: Minecraft Java Zayin & T

Top (Hat) Modelling

Great work today, \\*\\*\\*\*!

Today was all about building out the cosmetic system for the Minecraft minigame server. You created a 3D top hat model from scratch in Blockbench, then worked through the full pipeline to get it showing up in-game as a real custom item...

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Zayin C. Guide

Apr 2 @ 3:46 PM

to Game Design: Minecraft Java Zayin & G

Capturing a New Project

Great work today, \\*\\*\\*\*\*!

This session kicked off a brand-new project: a custom capture-the-flag map in Minecraft Java.

You started by sketching out the map layout and thinking through how players would actually move around it. From there, we designed a t...

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Zayin C. Guide

Mar 30 @ 11:22 AM

to Game Design: Minecraft Java Zayin & V

Settings Part 3

Great work today, \\*\\*\\*\*\*!

This session was all about wiring up the game settings for your Minecraft mini-game project so that they actually control what happens during a match. We worked through connecting several settings to the code that runs the game, making e...

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Zayin C. Guide

Mar 27 @ 3:35 PM

to Minecraft Game Design: Zayin & C

\\*\\*\\*\*\*\*\*\*\*\*\*\*

\\*\\*\\*\*\\*\\*\\*\*\\*\\*\\*\*\*\\*\\*\\*\*, \\*\\*\\*\*\*!

\\*\\*\\*\*\\*\\*\\*\*\*\*\\*\\*\\*\*\*\*\*\*\*\*\\*\\*\\*\*\*\*\*\*\*\\*\\*\\*\\*\\*\\*\*\*\*\*\*\*\\*\\*\\*\*\*\\*\\*\\*\\*\\*\\*\*\*\*\*\*\*\\*\\*\\*\*\*\*\\*\\*\\*\\*\\*\\*\*\*\*\*\*\*\\*\\*\\*\*\*\\*\\*\\*\\*\\*\\*\*\*\*\*\*\*\\*\\*\\*\*\*\\*\\*\\*\\*\\*\\*\*\*\\*\\*\\*\*\*\\*\\*\\*\\*\\*\\*\*\*\\*\\*\\*\*\*\\*\\*\\*\\*\\*\\*\*\*. \\*\\*\\*\\*\\*\\*\*\*\\*\\*\\*\*\\*\\*\\*\\*\\*\\*\*\*\*\*\*\*\\*\\*\\*\*, \*\*\\*\\*\\*\*\*\*\*\*\*\*, \\*\\*\\*\\*\\*\\*\\*\\*\\*\\*\\*\\*\*\*\*\*\*\*\*...

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10
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Zayin C. Guide

Mar 27 @ 1:25 PM

to Game Design: Minecraft Java Zayin & E

\\*\\*\\*\*\\*\\*\\*\*\*!

\\*\\*\\*\*\*\\*\\*\\*\*\*\*\\*\\*\\*\*\*\\*\\*\\*\*\*, \\*\\*\\*\*\*!

\\*\\*\\*\*\\*\\*\\*\*\\*\\*\\*\\*\\*\\*\\*\\*\\*\*\*\\*\\*\\*\*\*\*\*\*\*\*\\*\\*\\*\\*\\*\\*\*\*\*\*\*\*\*\*\\*\\*\\*\*\*\*-\\*\\*\\*\*\\*\\*\\*\*\*\*\*\\*\\*\\* "\\*\\*\\*\*\*\\*\\*\\*\\*\\*\\*\*\*" \\*\\*\\*\*\*\*-\\*\\*\\*\*\*\\*\\*\\*\*\*\*. \\*\\*\\*\\*\\*\\*\*\*\*\*\\*\\*\\*\\*\\*\\*\*\*\*\*\*\*, \\*\\*\\*\\*\\*\\*\*\*\*\\*\\*\\*\*\*\\*\\*\\*\\*\\*\\*\*\*\*\\*\\*\\*\\*\\*\\*\*\*.

\- \\*\\*\\*\*\*\*\\*\\*\\*\\*\\*\\*\*\*\*\\*\\*\\*\*\*\*\*\*: \*\\*\\*\\*\*\*-\\*\\*\\*\*\\*\\*\\*\* ...

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Zayin C. Guide

Mar 27 @ 11:45 AM

to Game Design: Minecraft Java Zayin & T

Resources Up!

Great work today, \\*\\*\\*\*!

Today, we brainstormed some ideas for the Minigame Server.  While we were doing that, we found out some quirks with a punch 50+ bow/crossbow that resulted in players being launched sideways instead of backwards.  Maybe you can come up with a...

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Zayin C. Guide

Mar 26 @ 4:02 PM

to Game Design: Minecraft Java Zayin & G

Done and Live!

Great work today, \\*\\*\\*\*\*\*!

This session was all about finishing the Minecraft puzzle/parkour map that you've been building over the past few classes. The big focus was completing a tricky lava-and-dripstone challenge section, designing a spectator viewing area so f...

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Zayin C. Guide

Mar 26 @ 12:27 PM

to Minecraft Game Design: Zayin & N

Waiting on the Update

Great work today \\*\\*\\*\*\*\*\*\*!

With the latest game drop for Minecraft coming out this Tuesday, we wanted to move to the latest version for TBB.  We launched Modrinth to update all of your tools, and it got somewhat stuck.  While we waited on it, we took a loo...

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Zayin C. Guide

Mar 23 @ 11:18 AM

to Game Design: Minecraft Java Zayin & V

Setting up all the Settings

Great work this session \\*\\*\\*\*\*!

We started today out by playtesting the current version.  We gathered feedback on how the bomb mechanics felt during live play, and then spent most of the session building out a full lobby settings system so the game ca...

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4
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Zayin C. Guide

Mar 20 @ 3:11 PM

to Minecraft Game Design: Zayin & C

Cleaning up and Testing

Great work this session, \\*\\*\\*\*\*!

Today we made real progress on the shielder mob project. The main challenge was figuring out how to detect when the skeleton that the shielder pig is attached to has died, so the pig can be cleaned up properly. After testin...

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Zayin C. Guide

Mar 20 @ 1:21 PM

to Game Design: Minecraft Java Zayin & E

Punching Secret

Great work today, \\*\\*\\*\*\*!

This session was all about designing and building hidden secrets inside the Recess Minigame Hub.

You wanted to learn how to use block display entities to create ghost blocks, which are invisible-looking blocks that players can walk on o...

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Zayin C. Guide

Mar 19 @ 3:46 PM

to Game Design: Minecraft Java Zayin & G

Floating Back Up

Great work this session, \\*\\*\\*\*\*!

Today \\*\\*\\*\*\* continued building his custom puzzle map, focusing on two big things: decorating the cave section and designing a brand-new gravity-based puzzle mechanic.

Here's what we worked on:

\- Shaped the cave walls using a fre...

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Zayin C. Guide

Mar 16 @ 11:27 AM

to Game Design: Minecraft Java Zayin & V

Setting up the Settings

Great work this session, \\*\\*\\*\*\*!

Today, we started out by working on fixing the bug we talked about last week for \\*\\*\\*\*\*\*\*\*\\*\\*\\*\*\*.  The problem was that players could walk into their enemies spawn room, which should be a safe place for them.

After fixing t...

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3
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Zayin C. Guide

Mar 13 @ 3:33 PM

to Minecraft Game Design: Zayin & C

Detecting Death

Great work today, \\*\\*\\*\*\*!

Today you focused on looking at the current bugs for the shielder mob for your custom mobs datapack. The two main bugs were: multiple Shielder entities stealing each other's pigs, and the pig sticking around as a leftover after the skelet...

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Zayin C. Guide

Mar 13 @ 1:27 PM

to Game Design: Minecraft Java Zayin & E

A Rather Smashing Kit

Great work today, \\*\\*\\*\*\*!

We picked up from last time, where we were working on completing the Smasher kit — a new player class for the Kit PVP minigame. Today, we finished setting up the items the player spawns with, which involved setting up the correct da...

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Zayin C. Guide

Mar 12 @ 2:10 PM

to Minecraft Game Design: Zayin & N

\\*\\*\\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*

\\*\\*\\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\* today \\*\\*\\*\*\*\*\*\*\*\*\*\*!

This session was all about getting the jigsaw block system properly wired up inside the Jungle Temple data pack. The goal: make each color-coded room (blue, cyan, orange, green, yellow, and oak) ...

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Zayin C. Guide

Mar 9 @ 11:27 AM

to Game Design: Minecraft Java Zayin & V

\\*\\*\\*\*\\*\\*\\*\*\*\\*\\*\\*\\*\\*\\*\*\*\\*\\*\\*\*

\\*\\*\\*\*\*\\*\\*\\*\*\\*\\*\\*\*\*\\*\\*\\*\*\*!

\\*\\*\\*\*\\*\\*\\*\*, \*\*\\*\\*\\*\*\*\*\*\*\*\*\\*\\*\\*\\*\\*\\*\*\*\*\\*\\*\\*\\*\\*\\*\*.  \\*\\*\\*\*\*\*\*\*, \\*\\*\\*\*\*\\*\\*\\*\\*\\*\\*\*\*\*\*\\*\\*\\*\*\*\*\\*\\*\\*\\*\\*\\*\*\*!

\\*\\*\\*\\*\\*\\*\*\*\*\*\\*\\*\\*\*\*\*\*\\*\\*\\*\*\*\*\*\\*\\*\\*\\*\\*\\*\*\*\*\*\\*\\*\\*\\*\\*\\*\*.  \\*\\*\\*\*\\*\\*\\*\*\*\*\*\*\\*\\*\\*\*\*\*\*\\*\\*\\*\\*\\*\\*\*\*\*\*\\*\\*\\*\\*\\*\\*\*\*\*\*\\*\\*\\*\*.  \*\*\\*\\*\\*\*\*\*\*\*\*\\*\\*\\*...

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Zayin C. Guide

Mar 6 @ 1:21 PM

to Game Design: Minecraft Java Zayin & E

Side Project

Great work today, \\*\\*\\*\*\*!

Instead of continuing on the food project, you decided to swap projects for a tiny bit.  Instead, you spent today designing and beginning to code a brand-new kit for the server's Kit PVP mini-game.

The first order of business was an invite...

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Zayin C. Guide

Mar 6 @ 11:37 AM

to Game Design: Minecraft Java Zayin & T

\\*\\*\\*\*, \\*\\*\\*\*, and \\*\\*\\*\*

\\*\\*\\*\*\*\\*\\*\\*\* today \\*\\*\\*\*!

After thinking the last couple of weeks on what to work on next, you decided that you wanted to keep working on small improvements to the minigame hub.

You helped me see some bugs and strange behaviors, and I had you create the \\*\\*\\*\*\*...

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Zayin C. Guide

Mar 5 @ 3:43 PM

to Game Design: Minecraft Java Zayin & G

Secret Pathways and Mace Mushrooms

Great work today \\*\\*\\*\*\*\*!

We picked up this class on your custom Minecraft puzzle map.  To start, we tested out the sprint part from last week.  After making a couple balance changes, we think it's at the right difficulty.  After that, you focus...

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Zayin C. Guide

Mar 5 @ 12:14 PM

to Minecraft Game Design: Zayin & N

Cloning and Jigsaw Start

Great work today, \\*\\*\\*\*\*\*\*\*!

This session was all about expanding the foundation of a procedurally generated jungle temple in Minecraft.  We started out by setting up a clone command system so that a single "template" set of rooms automatically copies it...

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Zayin C. Guide

Mar 2 @ 11:12 AM

to Game Design: Minecraft Java Zayin & V

Game Systems Complete!

Great work today, \\*\\*\\*\*\*!

In today's class we focused primarily on the "Bounty" credit system, that allows players to steal 50% of the credits of the enemies they defeat.  We picked up from last time, looking over the systems.

The main goal was fixing a bu...

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Zayin C. Guide

Feb 27 @ 4:43 PM

to Game Design: Minecraft Java Zayin & E

Prepping the Pestle

Great work today \\*\\*\\*\*\*!

This class was all about building and connecting a custom 3D item model for the pestle part of your datapack. After recreating the pestle model in Blockbench, you created a texture, and item definition file.  These are absolutely neces...

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Zayin C. Guide

Feb 27 @ 3:15 PM

to Minecraft Game Design: Zayin & C

\\*\\*\\*\*\*\*\*\*\*\*\*\*\*\*\*\\*\\*\\*

\\*\\*\\*\*\*\\*\\*\\*\*\*\*\\*\\*\\*\*\*\*, \\*\\*\\*\*\*!

\\*\\*\\*\\*\\*\\*\*\*\\*\\*\\*\*\*\*\*\*\\*\\*\\*-\\*\\*\\*\*\\*\\*\\*\*\*\\*\\*\\*\\*\\*\\*\*\*\*\*\*. \\*\\*\\*\\*\\*\\*\*\*\*\*\*\*\*\\*\\*\\*\*\*\*\*\\*\\*\\*\\*\\*\\*\*\*\\*\\*\\*\*\*\\*\\*\\*-\\*\\*\\*\*\*\*\\*\\*\\*\*\*, \\*\\*\\*\*\*\\*\\*\\*\*\*\\*\\*\\*-\\*\\*\\*\*\*\*\*\*\*\*\\*\\*\\*\*\*\*\\*\\*\\*\*\*\*\*\*\*\*\\*\\*\\*\*\*\\*\\*\\*\\*\\*\\*\*\*\*\*\*\*\*\*\\*\\*\\*\\*\\*\\*\*\*\*\*\*\*\*\\*\\*\\*\\*\\*\\*, \\*\\*\\*\*\\*\\*\\*\*\\*\\*\\*\\*\\*\\*\*\*\\*\\*\\*\*. \*...

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Zayin C. Guide

Feb 27 @ 11:41 AM

to Game Design: Minecraft Java Zayin & T

GitHub Tools and Text Displaying

Good work today \\*\\*\\*\*!

Today's class focused on two main areas.

The first part was a tour of GitHub tools: issues, assignees, releases, and actions.  The goal was to understand how developers organize and track work on a real project.  We won't u...

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Zayin C. Guide

Feb 26 @ 3:46 PM

to Game Design: Minecraft Java Zayin & G

\\*\\*\\*\*\*\*\*\*\*\*\*\*

Great work today, \\*\\*\\*\*\*\*!

This class was all about building out the puzzle level we started last time. We finished the rest of the Big Mushroom section, and then worked on adding a new \\*\\*\\*\*\*\*\*\*\*\*\*\*.  This can be combined with the other items to give you speed and a ...

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Zayin C. Guide

Feb 26 @ 12:18 PM

to Minecraft Game Design: Zayin & N

Blocking out the Structure

Great work today \\*\\*\\*\*\*\*\*\*!

This class was all about planning and prototyping the procedurally generated junlge temple structure.  Our goal was to make it look different every time it spawns in the world.

To get started, you mapped out a couple of yo...

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Zayin C. Guide

Feb 23 @ 11:20 AM

to Game Design: Minecraft Java Zayin & V

\\*\\*\\*\*\*\*\*\*\*\\*\\*\\*\\*\\*\\*\*\*\*\*\*\*\*

\\*\\*\\*\*\*\\*\\*\\*\*\\*\\*\\*\*\*\\*\\*\\*\*\*\\*\\*\\*\*\*\*\*\*\*\*!

\\*\\*\\*\\*\\*\\*\*\*\\*\\*\\*\*\*\*\\*\\*\\*\*\*\\*\\*\\*\\*\\*\\*\*\*\*\*\*\*\*\\*\\*\\*\*\*\*\*\*\*\*.  \\*\\*\\*\\*\\*\\*\*\*\*\*\*\*\*\\*\\*\\*\\*\\*\\*\*\*\\*\\*\\*\*\*\*, \\*\\*\\*\\*\\*\\*\\*\\*\\*\\*\\*\\*\*\*\\*\\*\\*\\*\\*\\*\\*\\*\\*\*\*\*\*\*.  \\*\\*\\*\*\*\\*\\*\\*\*\\*\\*\\*\*\*\*\*\*\*\*\\*\\*\\*\*\*\*\*\*\\*\\*\\*\\*\\*\\*\*\*\*\*\*\*\*\\*\\*\\*\\*\\*\\*\\*\\*\\*!  \\*\\*\\*\\*\\*\\*\*\\*\\*\\*\*\*\*\*\\*\\*\\*\*\*\\*\\*\\*\*\\*\\*\\*...

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Zayin C. Guide

Feb 20 @ 3:13 PM

to Minecraft Game Design: Zayin & C

Maps and Systems

Nice work today, \\*\\*\\*\*\*!

Today's session focused on building out the Convenience Store Simulator (CSS), a custom Minecraft data pack where players farm items, serve customers, earn money, and level up. We worked through the core progression system that will make...

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Zayin C. Guide

Feb 20 @ 11:44 AM

to Game Design: Minecraft Java Zayin & T

Descriptive Detectives

Great work today \\*\\*\\*\*!

Today the focus was on the Minecraft Java mini-game server project,  specifically fixing map descriptions so they display correctly in the player menu, and exploring GitHub Issues as a tool for tracking bugs and planned improvements....

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Zayin C. Guide

Feb 19 @ 3:50 PM

to Game Design: Minecraft Java Zayin & G

Scaling Up Skills

Great work today, \\*\\*\\*\*\*!

This was \\*\\*\\*\*\*'s first game design session, and we jumped straight into building an original puzzle map on the Minigame server. The central mechanic: a size-changing mushroom item, powered by command blocks, that shrinks or grows the pl...

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Zayin C. Guide

Feb 13 @ 3:19 PM

to Minecraft Game Design: Zayin & C

\\*\\*\\*\*\*\*\*\*\*\*\*\*\*

\\*\\*\\*\*\*\\*\\*\\*\*\\*\\*\\*\*\*, \\*\\*\\*\*\*!

\\*\\*\\*\*\*\*, \\*\\*\\*\\*\\*\\*\*\*\\*\\*\\*\*\*\*\\*\\*\\*\\*\\*\\*\*\*\\*\\*\\*\*\*\*\*\*\*\*. \\*\\*\\*\\*\\*\\*\\*\\*\\*\*\*\*\*\*\*\*\*\*\\*\\*\\*\\*\\*\\*\*\*\*\*\*\*\*\*\\*\\*\\*\*\*\*\\*\\*\\*\\*\\*\\*\*\*\*\*\*\*\*\*\*\\*\\*\\*\\*\\*\\*\*\*\\*\\*\\*\*\*\\*\\*\\*\\*\\*\\*\*\*\*\*\*\*\*\\*\\*\\*\\*\\*\\*\*\*\*\*\*\*\*\\*\\*\\*\\*\\*\\*\*\*\*\*\*\*\*. \\*\\*\\*\*\*\*\*\*\* (\\*\\*\\*\*\\*\\*\\*\*) \\*\\*\\*\*\\*\\*\\*\*\\*\\*\\*, \\*\\*\\*\*\*\*\*\*\*\*\\*\\*\\*\\*\\*\\*\*\\*\\*\\*\\*\\*\\*\*...

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$75per week

1x / week

60 mins

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APR

16

18h

17m

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