Mindustry: Build & Defend Your Factory
Learn to think like an engineer by building a factory and blowing things up!
EngineeringSquads
Organized by Recess
Hosted by 2 expert guides
⚠️ This class requires you to have a Steam account. We will buy you the game when you register. ⚠️
Will they meet the mysterious creator of Mindustry? - YouTube
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Will they meet the mysterious creator of Mindustry? Recess!
Recess!398 subscribers
What You’ll Do
- Join a tight group of 4 students and meet once a week in an ongoing class
- Build a factory, iterate on problems, work with your teammates, and destroy enemies
- Work through guided challenges that connect gameplay with real-world math, physics, and systems thinking
- Collaborate with your peers to design, optimize, and automate complex production chains
What You’ll Learn
- Math Skills: Ratios, proportions, resource optimization, rates, and geometric reasoning
- Engineering Concepts: Energy systems, automation, fluid dynamics, and feedback loops
- Systems Thinking: Planning, iteration, efficiency, and debugging under pressure
What You’ll Need
- A laptop or desktop computer with a working microphone and camera
- A mouse is highly recommended, but you can still play with a trackpad
- A Steam account
Why Learn Through Mindustry?
Mindustry turns math and engineering into a living puzzle. Every conveyor, drill, and reactor becomes a chance to test ideas, measure results, and improve your designs. Students learn how real systems work by balancing inputs and outputs, optimizing resource flows, and solving problems with logic and creativity.
What comes after Mindustry?
- You can join one of our larger advanced PvP cohorts. These groups focus on mastering team dynamics by playing PvP matches.
- You can join an advanced challenge cohort. These cohorts focus on tackling the hardest Mindustry challenges.
- You can move on to Factorio, commonly heralded by software engineers as the greatest engineering game in the world.
Pick a time
EDT
Age ranges are just suggestions! You can register for any cohort.
2 cohorts are full
Register Kid
Tue @ 12 PM — Tuesday Mindustry Squad - Advanced
Cohort Full
9-12 yrs
Register Kid
Fri @ 1 PM — Mindustry Friday - Beginners
Cohort Full
9-14 yrs
None of these work?\ \ Tell us what time works best for you!
Meet the guides
Expert guides leading this course
Christopher B.
Recess Guide
Recess Community Director, Recess Vibes guide 😎 - Will be out for a little while meeting my new baby!
Josiah W.
Recess Guide
professional challenge accepter. occasional denier.
Course updates
Updates from guides of this course
Josiah W. Staff
3 days ago
to Bloodshed Challengers
We took a break from Bloodshed Bastion & Played a PvP!
Over the last week \\\** & \\\* beat \\\******** and proved me wrong! I didn't believe they could beat it and they did! Well done!
With \\\** being out for 2 weeks & the recent completion of \\\*******, we decided a PvP coul...
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Josiah W. Staff
6 days ago
to Mindustry Friday - Beginners
\\\**********************************************************, where the goal is to destroy all enemy cores while defending our own. The team worked together to build up their base, manage resources, survive increasingly tough waves, and experiment with defensive layouts before ev...
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Josiah W. Staff
Apr 7 @ 1:16 PM
to Tuesday Mindustry Squad - Advanced
Reaching Stability
This session the crew pushed from a defensive hold into active offensive territory. The big focus was coordinating unit production, managing resources like \\\******* and \\\*, and deciding which enemy cores to target first.
Highlights:
- Debated whether to t...
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Josiah W. Staff
Apr 6 @ 6:24 PM
to Bloodshed Challengers
When in doubt, do the math!
The crew dove deep into Bloodshed Bastion, tackling the game's toughest milestone: surviving the quad wave. Most of the session was spent analyzing the current save, identifying resource problems, and debating which turret setup gives the best chance ...
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Josiah W. Staff
Mar 31 @ 1:11 PM
to Tuesday Mindustry Squad - Advanced
We're making great progress!
Today the crew returned to the Nucleosynthesis attack map and put their assigned roles from last week into action. Each player had a job — power, production, and defense — and the goal was to hold the base long enough to build up and push back agains...
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Josiah W. Staff
Mar 30 @ 7:33 PM
to Bloodshed Challengers
Great work this session, \\\*****\\\*******!
Today the crew dove back into their ongoing \\\******** co-op map, tackling some serious late-game challenges. The main focus was preparing defenses to survive a major incoming enemy attack — specifically a large wave of quad units th...
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Josiah W. Staff
Mar 27 @ 2:07 PM
to Mindustry Friday - Beginners
Day 1 of \\\********!
This session the group tackled the \\\******* map in \\\*******, jumping straight into planning and then playing together as a team. Before pressing play, everyone discussed the map's layout, figured out that enemy boats can shoot over walls, and agreed that...
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Josiah W. Staff
Mar 24 @ 1:20 PM
to Tuesday Mindustry Squad - Advanced
\\\****************** day **!
The team jumped back into a challenging map with a fresh restart, armed with a key insight from last week: the enemy stockpiles units and only attacks when you attack first. The session focused on building a stronger defense across both cores, managi...
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Josiah W. Staff
Mar 23 @ 5:39 PM
to Bloodshed Challengers
First Run at Bloodshed Bastion
Today we practiced:
- Assigning roles before the game starts to avoid resource conflicts and overlapping builds
- Prioritizing build order under scarcity, deciding what the minimum necessary structures are before expanding
- Adapting mid-run when r...
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Josiah W. Staff
Mar 20 @ 3:08 PM
to Mindustry Friday - Beginners
We beat USS Iowa!!
Today we practiced:
- Analyzing a failed attempt to identify the root cause: \\\*** were dying mid-attack, steadily reducing total damage output
- Coordinating role specialization so different \\\*** handled naval units, silicon production, and base defense simu...
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1 like,
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Josiah W. Staff
Mar 17 @ 1:11 PM
to Tuesday Mindustry Squad - Advanced
\\\************, \\\\\\******\\\ yet!
\\\***** practiced:
- \\\******\\\**\\\*****: \\\\\\**\\\** mid-run ** survey \\\* 800-plus \\\******\\\\\\******\\\*** actively \\\****** versus \\\********
- \\\*********\\\**\\\******: \\\******\\\******\\\*******\\\\\\***...
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Josiah W. Staff
Mar 16 @ 5:27 PM
to Bloodshed Challengers
Trying out the major V8 Mindustry update
Today the crew practiced:
- Analyzing map constraints before building, spotting that thorium scarcity near the core changes every downstream decision
- Applying an order-of-operations framework: safety and defense before production, produ...
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Josiah W. Staff
Mar 13 @ 2:14 PM
to Mindustry Friday - Beginners
The end is near!
Today we practiced:
- Comparing unit types through live testing — trying \\\***, \\\***, and \\\** units to evaluate each one's effectiveness
- Identifying range as a strategic advantage — recognizing that \\\** could outrange enemy defenses from the flanks
- Coo...
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Josiah W. Staff
Mar 10 @ 8:52 PM
to Tuesday Mindustry Squad - Advanced
Wrapping up \\\**\\\** & Moving onto \\\*****************\\\*******
Today we practiced:
- Evaluating tradeoffs — weighing which enemy core to target based on defenses, unit types, and available resources before committing
- Resource triage — identifying silicon and titanium sh...
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1 like,
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Josiah W. Staff
Mar 9 @ 5:27 PM
to Bloodshed Challengers
Holding the line, zone management and adaptive strategy
Today we practiced:
- Dividing a large map into \\\****** zones and taking ownership of each section's defense, power, and unit production
- Prioritizing resources under pressure — recognizing when over-building in one area ...
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Josiah W. Staff
Mar 6 @ 2:13 PM
to Mindustry Friday - Beginners
Learning to Attack on USS Iowa!
Today we practiced:
- Observing enemy behavior patterns to figure out what horizons (tier two flying units) actually target and why
- Distinguishing between ground unit pathing logic and flying unit targeting freedom to build smarter defenses
- Co...
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Josiah W. Staff
Mar 3 @ 2:45 PM
to Tuesday Mindustry Squad - Advanced
\\\************************************************
\\\************************************************:
- \\\***********************************************: \\\*********************************************** against the specific threats on the map before committing resources
- *...
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Josiah W. Staff
Mar 2 @ 5:26 PM
to Bloodshed Challengers
Our Hardest Challenge Yet: Winterland Saints
Today we practiced:
- Prioritizing production layout by placing resource generation in the center to protect it from outer breaches
- Evaluating tradeoffs between resource types
- Managing power systems in real time, using batteries a...
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Josiah W. Staff
Feb 27 @ 2:29 PM
to Mindustry Friday - Beginners
\\\**********************************************************
\\\**********************************************************:
- \\\********************************************************* — \\\*********************************************************\\\****************************...
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2 likes,
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Josiah W. Staff
Feb 24 @ 1:08 PM
to Tuesday Mindustry Squad - Advanced
\\\*******************************************
\\\*********\\\*******:
- \\\*******\\\**\\\********** — \\\*\\\***\\\*\\\**********\\\*******\\\*****\\\\\\**\\\*******\\\*******\\\*******\\\********
- \\\***************\\\******* — \\\************\\\**\\\******...
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1 like,
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Josiah W. Staff
Feb 23 @ 8:50 PM
to Bloodshed Challengers
Managing a multi-front crisis
Today we practiced:
- Prioritizing resources under pressure — recognizing when \\\***** or \\\** was draining critically and pausing production to stabilize
- Diagnosing infrastructure failures — tracing a full power grid collapse back to a single d...
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1 like,
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Josiah W. Staff
Feb 20 @ 2:30 PM
to Mindustry Friday - Beginners
\\\***************************************************
\\\******************:
- \\\*********************************************** — \\\*****************************************, \\\***************************************, and \\\*************************************** and \\\*****...
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Josiah W. Staff
Feb 16 @ 7:36 PM
to Bloodshed Challengers
Managing late-game production under pressure
Today we practiced:
- Calculating resource ratios for power systems (impact reactors and cryofluid mixers)
- Diagnosing production bottlenecks across multiple resource chains simultaneously
- Coordinating team roles during base expan...
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1 like,
33 views
Josiah W. Staff
Feb 14 @ 12:30 PM
to Mindustry Friday - Beginners
\\\***************************************
\\\*************************************:
- \\\*************************************: \\\*************************************** that \\\************************************* needs \\\************************************* as much \\\*****...
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Josiah W. Staff
Feb 9 @ 8:36 PM
to Bloodshed Challengers
Surviving under pressure: Corvi defense strategy
What we practiced today:
- Planning layered defenses under resource constraints (prioritizing plastinium walls, swarmer turrets, and backup cyclones)
- Coordinating real-time distractions to split enemy fire away from critical st...
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Josiah W. Staff
Feb 6 @ 2:12 PM
to Mindustry Friday - Beginners
\\\************************************************
\\\********************************:
- \\\******************************************
- \\\******************************************
- \\\******************************************
- \\\******************************************
- **...
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Josiah W. Staff
Feb 4 @ 2:33 PM
to Mindustry Wednesday - Beginners
Focusing on the goal: Attack maps and strategic planning
Today we practiced:
- Troubleshooting production bottlenecks (silicon smelters, pulverizers, and multi-material separation)
- Responding to unexpected threats (flying units bypassing defenses and targeting power)
- Experi...
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1 like,
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Josiah W. Staff
Feb 2 @ 5:26 PM
to Bloodshed Challengers
Beating Nucleosynthesis and analyzing what made it work
What we practiced:
- Coordinating roles across production, defense, and offense without overlap
- Sustaining attacks by pairing tier five units with healing support
- Identifying resource bottlenecks (\\\*******, \\\**\\\**...
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1 like,
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Josiah W. Staff
Jan 30 @ 3:16 PM
to Mindustry Friday - Beginners
Building production systems and saving schematics
What we practiced:
- Designing multi-step production chains for advanced materials (\\\*******, phase fabric, \\\****)
- Troubleshooting complex builds with multiple resource inputs and junctions
- Iterating on designs: starting...
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Josiah W. Staff
Jan 27 @ 1:30 PM
to Tuesday Mindustry Squad - Advanced
\\\************************************************
\\\*************************************:
- \\\*******************************************
- \\\***************************************: \\\***************************************, \\\*********************************, and \\\****...
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Josiah W. Staff
Jan 19 @ 5:36 PM
to Bloodshed Challengers
\\\********************\\\*******, \\\***
What we practiced:
- Evaluating trade-offs between early aggression and defensive buildup
- Coordinating roles across three players (attack, defense, production)
- Identifying weak enemy positions by scouting core defenses and unit coun...
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Josiah W. Staff
Jan 16 @ 3:04 PM
to Mindustry Friday - Beginners
Building smarter production systems
Today we practiced:
- Coordinating offense and defense by assigning clear team roles and checking in on progress
- Scaling production by repeating working designs instead of rebuilding from scratch
- Troubleshooting resource flow by tracing co...
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Josiah W. Staff
Jan 13 @ 1:10 PM
to Tuesday Mindustry Squad - Advanced
Continuing Interstellar Eradication!
What we practiced:
- Analyzing defensive layouts to identify key threats (cyclones, salvos, scatters) before committing to an attack plan
- Comparing unit options by weighing manual control vs group control efficiency
- Evaluating resource a...
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Josiah W. Staff
Jan 6 @ 1:35 PM
to Tuesday Mindustry Squad - Advanced
\\\****************************************
\\\*********************:
- \\\*************************************: \\\***************************************\\\*******\\\*\\\***\\\*\\\\\\*****\\\*******\\\\\\*******\\\*********
- \\\****************************************...
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Josiah W. Staff
Jan 2 @ 3:14 PM
to Mindustry Friday - Beginners
Returning to a build after a break
Today we practiced skills that help you jump back into a complex project after time away—a key habit for any long-term builder or designer.
What we practiced:
- Reviewing saved progress and recalling previous goals before diving back in
- Com...
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Josiah W. Staff
Dec 31 @ 3:12 PM
to Mindustry Wednesday - Beginners
Tackling bottlenecks and power management
What we practiced:
- Planning before action: mapping out core attack order and identifying defenses before committing units
- Emergency defense building: rapidly placing turrets and walls when our core came under surprise attack
- Troub...
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Josiah W. Staff
Dec 30 @ 1:20 PM
to Tuesday Mindustry Squad - Advanced
\\\*********************************************
\\\********************************************\\\*****************************************\\\*******. \\\******\\\\\\\\\**\\\*******:
- \\\***************************************\\\**********\\\*******\\\*******\\\*****...
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Josiah W. Staff
Dec 23 @ 1:07 PM
to Tuesday Mindustry Squad - Advanced
Holding the line under pressure
What we practiced today:
- Prioritizing repairs during active combat (identifying which systems to rebuild first when under attack)
- Coordinating multi-player resource management (dividing roles between unit production, defense, and resource logi...
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Josiah W. Staff
Dec 17 @ 2:15 PM
to Mindustry Wednesday - Beginners
We made serious progress on our attack map today. The crew focused on building up our resource production, especially coal, graphite, silicon, and titanium, which we needed to unlock stronger defenses and better units. \\\*** introduced us to the thorium reactor—a powerful but ris...
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Josiah W. Staff
Dec 10 @ 2:16 PM
to Mindustry Wednesday - Beginners
Roles, Strategy, and a Big Breakthrough in Mindustry ⚙️
Today was all about understanding how great teams win together, not alone;
- Our plan was to push deeper into the underwater attack map and refine the team’s strategy.
- We were eventually overwhelmed again, but th...
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Josiah W. Staff
Dec 9 @ 1:34 PM
to Tuesday Mindustry Squad - Advanced
\\\************************************************ ⚔️
Today’s strategy session pushed both groups to think beyond the moment and confront the deeper systems that make Mindustry work.
- Our plan was for each team to expand territory, strengthen production, and practice coord...
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Josiah W. Staff
Dec 2 @ 1:56 PM
to Tuesday Mindustry Squad - Advanced
We're almost there!
Today we continued with our endless \\\*** challenge!
My group put our T5 unit production to use and destroyed another core. Our attack is going quite slow because the enemy has very strong defenses. We also triggered enemy T5 unit production which caused us ...
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Josiah W. Staff
Nov 26 @ 2:30 PM
to Mindustry Wednesday - Beginners
🛠️ Building Skills and Confidence in \\\***
Today our group focused on teamwork, problem solving, and understanding how to progress through the \\\*** challenge.
- Planned goal. Relearn the map flow after time away, stabilize resource production, and work toward building ...
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Josiah W. Staff
Nov 25 @ 6:31 PM
to Mindustry: Build & Defend Your Factory
Map Making Competition at Recess! 🗺️
This month \\\*, a map making pro, hosted a map making competition for all Mindustry players. The theme was Winter and whoever made the best map would win \\\* Recess coins!
Today we just started another competition, and this time the th...
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Josiah W. Staff
Nov 25 @ 1:14 PM
to Tuesday Mindustry Squad - Advanced
Who's Hungry for Spaghetti? 🍝
Today my group decided to make a fresh tier 5 setup on the latest core we captured because the rest of our base was a inefficient mess. After spending the whole hour setting up our new tier 5 production, it also came out as a mess lol. The good ne...
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Josiah W. Staff
Nov 21 @ 2:36 PM
to Mindustry Friday - Beginners
\\\*****\\\******\\\\\\*********\\\******! 🌱
Today my group continued with \\\********, a ** wave survival map:
- We made a plan and assigned roles between production and defense
- We survived for ** waves, then lost our core
- We discussed the importance of failure, listed ...
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Josiah W. Staff
Nov 19 @ 2:13 PM
to Mindustry Wednesday - Beginners
Today in Mindustry the kids tried to crack a very mean, very well-defended map. Here’s what we worked on:
Power & efficiency
- Learned how to setup thermal generators and maximized their efficiency
- Used the “green diamonds” to see which machines had enough resources and which ...
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1 like,
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Josiah W. Staff
Nov 18 @ 1:28 PM
to Tuesday Mindustry Squad - Advanced
\\\************************************************
\\\*************************************
\\\*************************************
- \\\*****************************************, \\\*****************************************, \\\******************************************, and **...
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Josiah W. Staff
Nov 11 @ 1:12 PM
to Tuesday Mindustry Squad - Advanced
We're making Spaghetti 🍝
Today we continued with our \\\***** attack map. My group made slow and steady progress. We successfully setup air defense for those pesky tier 2 units that keep attacking our production. This allowed us to focus is on the late stage materials like \\\*...
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$25per week
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60 mins
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APR
16
16h
13m
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